Field guide
Habitats, climates and who moves in
Pokopia does not hand you Pokémon. You earn them by building the kind of place they would choose to live in. Get the climate right and someone moves in. Get it wrong and you have built a very handsome empty field.
This guide covers both halves. How the game actually works (climates, Comfy Levels, what makes a Pokémon stay), and how Pokopia Companion does the bookkeeping for you so you spend your evening building instead of counting materials.
Showing up and settling in are two different things
There are 200+ habitats you can build. Most are from the main game, some come with the Bubbly Basin DLC, and a few only appear during events. Every habitat has a recipe that needs items and materials.
The game points you at a habitat to build and lists exactly what it takes: this item, that item, these materials. Nothing turns up until all of it is actually in place. Finish the habitat and a Pokémon will come, though when it comes still follows its own hours. A Zubat shows up at night. Others might show up during the day, or only when it rains.
Living there is the separate question, and this is the one people get caught out by. Every Pokémon has conditions it prefers, and it will let you know when they are not met. That Zubat may have appeared on an open beach, but it will not be happy staying there. It wants the dark. So later you build it something better, a house or a habitat that suits it, and that is when climate and light start to matter.
What they want in a home
- HumidWater and Grass lean. The widest pool in the game.
- DryGround, Rock and Fire favourites.
- WarmSun seekers. Pairs badly with damp builds nearby.
- ColdIce and hardy types. Wants distance from warm zones.
- DarkCaves and covered builds. Keep lamps out of them.
200+ habitats, one checklist
The Habitat Dex is the full list in one place. Tap a habitat to see its information, add it to your build queue or mark it as built! Filter by climate, area or source, so you can work through the cold builds in one sitting instead of scrolling past them for an hour.
Every row shows the climate the habitat provides, which Pokémon thrive in it, and the items the recipe calls for. Tap through for the full list of items and materials.
Where it goes further than tracking
Built status is not a private tick box. The build queue stops suggesting habitats you have finished, the shopping list drops their materials, and your dashboard completion percentage recalculates. Nothing is updated twice.
Stop reading recipes one at a time
The slow part of Pokopia is not building, it is the accounting. You want four habitats, each recipe wants six materials, some overlap, and you are standing in a field trying to remember whether you already have enough clay.
Queue the habitats you want in Build habitats. The app adds up every recipe at once and gives you one combined shopping list, overlaps already merged. Check materials off as you gather them. The list only ever counts habitats you have not built yet.
What that saves
One gathering trip instead of four, no cross referencing four recipe screens against one inventory, and nothing built twice because you forgot it was done. The queue and the check marks save to your account, so a session that ends mid gather picks up where it stopped.
Building is the start, not the finish
Each area carries an Environment Level from 1 to 10. It climbs when residents are happy, when you finish requests, and simply when you add buildings and kits, even ones nobody has moved into yet. Legendary and Mythical residents push it up faster.
Gold rungs are the gift milestones: a special item at 5, recipes at 10. Environment Level 1 to 10 per area.
It moves down too. Pull Pokémon out of an area and the score drops, which can drag the Environment Level with it and re lock shop items and challenges you had already earned.
Comfy Level, per Pokémon
Every resident has their own Comfy Level, and it starts at nothing until they have a habitat at all. It rises when you meet their requests for particular items or decorations, when you visit and give gifts, and when the habitat type matches what they actually like. Disliked items nearby drag it back down.
- Iffya habitat exists, little else
- Averagebasics met
- Nicerequests being answered
- Greatclimate matched, gifts flowing
- Awesomea built house, not just a habitat
A habitat gets a Pokémon to turn up. A built house raises Comfy Level faster than a habitat alone ever will. If you are moving an area from level 6 to level 10, houses are the lever. Which is where the arithmetic gets ugly, because a house is a group, and the group has to get along.
The roommate maths, done for you
Putting a house together means weighing climate preferences plus likes and dislikes across everyone you are considering, then checking that against every Pokémon you have already caught. By hand, for a full island, that is an evening you are not getting back.
The Roommate Advisor scores the combinations and tells you who fits. Point it at a house with a free slot and it ranks your unassigned Pokémon for that slot. Point it at an empty house and it suggests a whole group. There is a filter for who is still unhoused, so the question of who is left stops being a memory exercise.
The through line
The Habitat Dex, the build queue, the shopping list, your dashboard percentage and the Roommate Advisor all read the same saved progress. Tick a habitat once and every one of them is current. The game keeps the world, the app keeps the paperwork.
You build. We keep track.
Start with the climate you are short on, queue what it needs, and let the material list add itself up while you play.
Open the Habitat Dex